Ladies and gentlemen behold the great comeback of Call of duty: Modern Warfare to their good old days from the beginning of the 21st century, only longer, more balanced, and more technical. After all, they’ve only added a modern touch to our beloved nostalgic Call of duty.
The fact is that returning to the already settled Infinity Ward’s Modern Warfare period is not so easy as the gaming world has changed so much since then. What appeared to be amazingly working back in 2009 is now irrelevant. However, this advent is one more proof that all you need to subsist in such a saturated industry is a thrilling gameplay experience.
Defiling Again
It’s never been so great playing a First-Person Shooter game. At first, when you see no longer high-tech weapons or air skills, you feel like you would miss them, though as you start playing, you don’t feel the absence at all thanks to amazing mastering of the basics.
Concerning gunplay, the shooting experience is altogether breathtaking, with a great range of weapons to choose from, and precise movement techniques you are supposed to learn and master, as aiming, shooting, and recoil managing is now a matter of life or death.
All About Youngsters
In general, I wouldn’t recommend the single-player experience. The way it’s written and narrated is at the edge of being confusing, and the gameplay is close to being atrocious, it’s nearly worthless of your time.
As a beginner, you could feel a sentiment of not having control over the game. It’s just like you’re watching some random streaming. Other than driving a drone and calling an airstrike here and there isn’t that much of interaction.
Things start to get interesting when you get to the part of capturing a terrorist and bringing on his family, trying to extract a piece of information. It’s pretty natural for villains in the story to make this kind of maneuver, but it’s interesting because you’re not the bad guy in this case.
The adventure in its integrality is unethical to a certain extent in the measure that it doesn’t really vehiculate the moral that fighting evil by evil only creates another evil. I’m referring to the chapter where a hero destroys everything with a bunch of chemicals just to continue a losing battle, and he doesn’t even get punished for it. Even the last part of the story shows us a bad guy quietly sipping his tea while preparing for his next crime. Sadly, immoral decisions don’t get proper consequences in this game.
The Lash out
For me, as much as for all other players, the multiplayer experience has been a “make it or break it” experience sine Call of Duty the 4th, and fortunately, it’s a “make it” in my case.
As for reducing the mobility of players, you can’t be sure of the judgment you’ll be delivering about it. Besides feeling the lack of certain features such as speed, ditching, and boosters, this new restriction enhances the gameplay experience differently. And that is the challenge and thrill it gives as you have to be careful, focused, and detail turned if you don’t want to be killed. Furthermore, you’re not the only one with incomplete mobility, so it can’t be unfair. Also, since killstreaks have returned to their original nature, conforming to the classic system and not working around them is the only way you can earn the great in match prizes. In this case, kills getting is better than that. It is a lot more satisfying as you realize that you have tighter error margins.
Back when I first started playing, I didn’t get on with the new system where you get a single ability that is either slightly of advantage or even worse. Completely ignorable instead of all the players are taking turns receiving extremely high power and mind-blowing skills, which initially feels like just an utterly pointless revision of the 4th Black Ops. But after a few weeks of playing, I grew to adapt the activatable to my style of playing. On the other hand, you will now have in addition to unbending gameplay modes, field upgrades at your disposal, which are a specialized substitute for this label.
Team Attack
The Spec-Ops cooperative mode is more than I was anticipating, but that isn’t saying much. You and three other players spawn in or parachute on a large map and complete a series of objectives while fending off enemies arriving en masse.
That is the kind of multiplayer game that attracts a specific community that I don’t belong to. Yet, I still appreciate it perhaps thanks to the remarkably high degree of challenge and the unusual intense emotions it gives you as a consequence.
You’re given access to a personalized load-out that includes the weapons you want, an interactive and proactive capability assigned depending on the role, and the possibility of providing deployable rewards like armor and ammunition and grenades, sometimes even kill-strikes that help you survive through the game.
3 out of 5 in conclusion
Closing eyes and ears on the not so appealing single-player approach, the game still has so many other reasons to be enjoyed, especially since it’s a pretty nice journey to the good old days, we miss so much. Infinity ward, after all, found a way to get players to return again, and again even with there is always a huge choice on the market when it comes to this kind of market.